User Jack99 has the Eberron Player's Guide, and has been revealing its details on this thread.
Here are some of the juicy bits:
Races
"Changelings get +2 dex or +2 int, +2 cha. +2 bluff, +2 insight, +1 will, changeling disguise at will (change self) and changeling trick (minor action, get CA until the end of your next turn)"
"Shifters get 3 new feats, from what I can tell."
On Kalashtar: "+2 wis, +2 cha, +2 insight +2 skill of own choice, save at the beginning of their turn against daze and dominate effect, and a racial encounter power that gives you and all allies in a close burst 5 a +4 bonus to Will as an immediate interrupt."
"Devas: Former allies of the couatls in the old battles against the demons and rashakas, persisting despite the couatls being long gone."
"Eladrins: Have always been there, but kept to themselves, only coming out of their 7 great cities when they occasionally world-falled. But after the Day of Mourning, they found themselves severed from the Feywild and stuck on Eberron. From what I read, they are still trying to get back."
"Goliath: Originate from Xen'drik, but left when the giants rose to power. They exist as always, spread out in the mountains, living as they always have, with traditions etc etc."
"Genasi are extremely rare and no one knows what they are, not even themselves! They could be everything from dwarves warped by the volcanic eruptions of the fist of Onatar or creations of the Arcane Congress. They have no homeland and live on the frindge of society."
Artificers
"The second Artificer build is called the Tinkerer, a build that focuses on building constructs. From a quick glance, he works much like a summoner."
"Only 4 at-wills, sorry mate. As for the artifices, they follow the rules of summoned creatures."
On healing:
"Curative Admixture: target regains hit points equal to its healing surge value + your wisdom modifier, scaling up to surge + wisdom + 10 at level 26.
Resistive Formula: taget gets +1 ac until the end of the encounter. The target can end the bonus and gain temporary hit points equal to its healing surge value + your constitution modifier, scaling to surge + 3 times your constitution modifier."
Dragonmarks
"Take the appropriate feat, gain benefits. Benefits include some bonus (roll twice for perception rolls or extra shifts under certain circumstances) and the ability to cast certain rituals, no matter your class/skills or ability to otherwise cast rituals."
"Mark of passage gives a +1 bonus to all shifts and teleports granted by a power. The Orien Swiftblade has quite a few teleport powers, including a daily that lets you attack, teleport to another target, attack and then teleport again to a third target and attack that."
Paragon Paths
Alchemist Savant
Battle Engineer
Chameleon
Clockwork Engineer
Exorcist of the Silver Flame
Gatekeeper Mystagogue
Lightwalker
Self-forged
Warforged Juggernaut
Cannith Mastermaker
Deneith Protector
Ghallanda Sanctuary Guardian
Jorasco Jadehand
Kundarak Ghorad'din
Lyrandar Wind-rider
Medani True-seer
Orien Swiftblade
Philarlan Phantasmist
Sivis Truenamer
Tharashk Wayfinder
Thuranni Shadowkiller
Vadalis Griffonmaster
Epic Destinies
Champion of Prophecy
Dispossessed Champion
Mourning Savior
Sublime Flame
That's it for now, but by the time you read this there will probably be more on ENworld thread!
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment